VR Technical Workshop: Introduction to Unity

Presented at ONA16
September 17, 2016
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True virtual reality is more than 360 video; it also contains computer-designed graphic elements. We’ll do a quick crash course on the Unity game engine, one of the most common tools for creating a true VR experience. You’ll get an overview of what Unity has to offer, some pointers for getting started and resources for learning more about the platform. Though this is an introductory course, we consider this a technical workshop.

Speaker resource:

Speaker slide deck


Speakers

Daniel Pacheco
Professor, Newhouse, Syracuse University
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