VR Technical Workshop: Introduction to Unity

Presented at ONA16
September 17, 2016
More from this event →

True virtual reality is more than 360 video; it also contains computer-designed graphic elements. We’ll do a quick crash course on the Unity game engine, one of the most common tools for creating a true VR experience. You’ll get an overview of what Unity has to offer, some pointers for getting started and resources for learning more about the platform. Though this is an introductory course, we consider this a technical workshop.

Speaker resource:

Speaker slide deck


Speakers

Jump to Resources
Related Topics
Social Conversation

Related Resources

ONA16

2016’s Tech Trends in Journalism

  • Amy Webb

This perennially standing-room-only session brings the future-think to ONA16. Amy Webb will demo never-before-seen tech prototypes, betas and other surprises. She’ll give us...

ONA16

The 2016 Legal Panel

  • Gregg Leslie
  • Eric Lieberman
  • Steve Zansberg

Join us for this interactive session, updated each year with fresh, relevant guidance on the unique legal issues surrounding digital journalism and technology. Come prepared with...

ONA16

VR Technical Town Hall

  • Robert Hernandez

If you’ve been through the process of making your first VR piece, this Town Hall is for you. It’s a chance to openly discuss best practices, tools, current and upcoming gear...