From audio to maps to infographics, mobile devices invite us to rethink which stories we tell, and how we tell them.
Join the Online News Association in Chapel Hill for ONA dCamp NC: Mobile, a day-long design camp to discuss and develop new ideas for mobile-first news.
Supported by the Gannett Foundation, ONA dCamp will use a human-centered design process to identify reader needs and propose practical mobile-first solutions. A cross-section of media’s leading mobile experts will participate in the discussions and lead teams in brainstorming and prototyping mobile-first story forms.
This facilitated, interactive workshop is for journalists, editors, designers, developers and fans of great mobile news content. Join mobile staffers from The Boston Globe, BreakingNews, CNN, The New York Times, The Washington Post and others to help imagine the future of mobile storytelling. Along the way we’ll help you enhance your mobile-first thinking and human-centered design skills.
Attendance is limited to 60 people. Applications are due by Jan. 28 and selected participants will be notified no later than Jan. 31. There is a $5 fee to cover the cost of meals. Additional facilitators include staff from Digital First, Knight Lab McClatchy, Seattle Times, Texas Tribune, Tow Center, University of Memphis, Upstatement, Vox Media, the Wall Street Journal and the Broadcasting Board of Governors.
Our leaders for the day include:
Cory Bergman, Breaking News
Carrie Brown, University of Memphis
Kim Bui, Digital First Media
Alastair Coote, New York Times
Nick Diakopoulos, Tow Center for Digital Journalism
Gabriel Florit, Boston Globe
David Ho, Wall Street Journal
Etan Horowitz, CNN
Ted Irvine, Vox Media
Pete Karl, Upstatement
Damon Kiesow, Boston Globe
Suzanne Levison, McClatchy Interactive
Joey Marburger, Washington Post
Grey Montgomery, McClatchy Interactive
Miranda Mulligan, Knight Lab
Katie Park, Washington Post
Emily Ramshaw, Texas Tribune
Will Sullivan, Broadcasting Board of Governors
Eric Ulken, Seattle Times
Working Agenda and Schedule
8 a.m. Registration
Light breakfast will be served
8:30 a.m. Welcome
Jen Mizgata, Senior Communications Manager, Online News Association
8:40 a.m. ONA dCamp NC: Mobile Goal for the Day
8:55 a.m. What is human-centered design? (Instruction) Reggie Murphy, Electronic Ink
Learn about why human-centered design — the framework for today’s event — matters and how you can use it to develop better internal process and engaging mobile experiences.
9:15 a.m. Defining your design challenge
What are you going to build? A new storytelling technique for your mobile platforms? A new process to develop mobile content quicker and more efficiently? A new tool or system that will help better organize and coordinate your mobile development processes across your publications’ teams and departments?
Use this time to agree on the design challenge your group will work on for the day.
9:45 a.m. Interviews and Observations (Instruction) Reggie Murphy, Electronic Ink
Defining your users, all of them, lets you explore what unmet needs those individuals actually have, before you start building for them. Learn how to uncover the range of your possible users, identifying the scope of their abilities and behaviors and determining how to better use that to understand what they want.
10 a.m. Conduct Interviews and Observations within your group
10:30 a.m. Brainstorming, The Rules (Instruction) Reggie Murphy, Electronic Ink
Numerous solutions may be within reach, but structural or social barriers can exist that stop discovery in a group setting. Learn how to free your meetings and planning sessions to allow for healthy brainstorming towards solving a problem, creating the maximum space for strong ideas.
10:45 a.m. Brainstorm ideas within your group
11:15 a.m. Assess and Select Idea/Concepts to Design
11:30 a.m. Prototyping: Modeling success (Instruction) Reggie Murphy, Electronic Ink
Experimenting with your solutions and gaining feedback can be efficient. Learn how to set your project up for forward motion by following suit with guidelines on how to organize your test group’s experience and prompts for feedback.
11:45 a.m. Prototyping within your group
12:15 p.m. Lunch and Prototyping
2 p.m. Evaluating your prototype and its feedback
You’ve got a prototype, you’ve got feedback. Now it’s time to figure out what to do next. Learn how to make a use case for your prototype and how to leverage the feedback you’ve received to prep for polishing or improving your product or project.
2:30 p.m. Iterate Prototypes within your group
3:30 p.m. Group presentations, discussion, analysis
4:30 p.m. Build, Define, Scale (Instruction) Reggie Murphy, Electronic Ink
4:45 p.m. Finalize “Go-To-Market” Plan, High Resolution Prototypes, Workflows, etc.
5:30 p.m. Wrap up
6 p.m. Adjourn